By the time you've backstabbed the stronger enemies in one area, another batch have spawned. But relying on this is unrealistic when battles get more hectic, as there are simply too many enemies respawning at too fast a rate. Meanwhile, the scout is too weak to get involved with melee combat, and his only really useful ability is cloaking. Unfortunately, your momentum takes you past him and you often end up slashing at thin air or trying to turn midcombo, which produces similar results. What usually happens is that you hit the enemy twice and then he gets bashed to the floor. This is for two reasons first, lack of a lock-on ability makes chaining move combos together very difficult to achieve with regularity.
I may just be rubbish with the warrior and scout, but you'll most likely be playing the majority of the game with the mage and the archer. The warrior is all about getting stuck into close combat, with powerful sword/ axe attacks and swift group manoeuvres the scout can cloak himself and perform an instant-kill backstab or throw a satchel charge into a group of foes the archer can make use of fire and poison gas cloud arrows (the former useful for destroying objectives in later missions) and the mage can create a large area-of-effect shield to protect himself and his allies from missile fire, heal people and fire lightning bolts from his hands.Įach character has a reasonable number of skills, but the problem is thatĪt least two of them are effectively useless. You'll be doing this in one of four guises: as a warrior, archer, scout and, worryingly for Tolkien fans, mage (see Blasphemy! overleaf). Playing those titles, you'll spend 99.9% of your time in Conquest hacking your way through unlimited armies of respawning enemies (you'll know they're respawning because you see them materialising right in front of you). Essentially then, for those of you who haven't had the dubious pleasure of